8/4/2023 0 Comments A ticket to ride gameTo use the same example: claiming a route between Washington and New York would require a player to play either a yellow train card or a blue train card (not both!). Discard both ticket cards in order to draw two new ones (used primarily if your path is blocked late in the gam)Īs mentioned before, claiming a route involves playing train cards that match a route on the game board.The youngest player goes first (which means I always go last in my household!). Dealing 2 ticket cards to each player if convenient, make it easy for each player to reach but not as important as the train cards.Dealing 4 train cards to each player remaining train cards should be placed somewhere easy for each player to draw from.Giving each player 20 trains of their chosen color.Placing the game board so all players can reach.Golden Ticket: A fun add-on that the winning player earns has not impact on the gameĬlaiming a Route: Occurs when a player plays train cards that match a route on the game board (e.g., New York to Washington requires a yellow train card or a blue train card)Ĭompleting a Ticket: This happens when a player builds a continuous line of trains between two cities represented on one of their two Ticket Cardsĭouble Routes: Some cities have two routes connecting them these are called double routes (and no player may claim both routes stop being selfish!) Game Setup Ticket Cards: These represent the tickets you are trying to complete (e.g., New York to Winnepeg)Ĭoast-to-Coast Cards: These are bonus tickets a player can earn by having routes that connect the east coast to the west coast Train Cards: In order to claim a route, you must have the appropriate number of these that match the route (e.g., 3 blues or 2 greens) Plastic Trains: You play these on the game board each player has 20. 80 plastic trains (plus a few extras of each color).Game Publisher: Days of Wonder (I suggest checking out their other games on Amazon!) Game Contents Time to Play: I’ve seen this listed as up to 30 minutes, but my experience is that most games are completed within 15-20 minutes particularly once everyone knows exactly how to play. Number of Players: 2-4 (while I enjoy the time spent with my daughter playing with the just the two of us, I find it more enjoyable when the wife or my niece joins in for at least three of us). My current 7-year old loves playing the game, and initially learned it a few months prior to her seventh birthday. The game is marketed as being for 6+, and the BoardGameGeek community seems to agree with that assessment. Players turns are simplified in that you can only do one of three actions: 1) draw two cards, 2) place trains on the board (claiming a route), or 3) discard your two route cards in order to get new routes. ![]() Players can also claim credit for a route if they build tracks that stretch all the way across the United States (called “coast to coast”). Each route connects well-known American cities. In My First Journey, you are racing to be the first player to complete six train routes in America. ![]() Instead, they require more in-depth thinking (note: this is why I like My First Journey, because it still requires critical thinking and planning but is straightforward enough to be enjoyed by my 7-year-old). They are not typically considered “party games” like Trivial Pursuit or Cards Against Humanity. ![]() While these games can have human interaction, that interaction is often more indirect than American style games. Ticket to ride was created by Alan Moon, and is designed in the mold of German-style board games (or Euro-style). My First Journey is a scaled back version of the popular Ticket to Ride game.
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